Breakpoint attempts to demonstrate the joy of disruption. Finding an ordered system, perfect in its composition, and obliterating it. New forms arise as structures are decomposed. A single playful line is to blame here, as it wanders across the canvas and smashes everything in its path.
The inspiration for this project comes from my ongoing fascination with simulating physics with computers. I am entranced by the idea that we may be able to predict the future with machines. Practically, this is useful for engineering and architecture. I believe that there is beauty in the reaction of forces within a system too. For Breakpoint. I built an orderly system of complex geometry. Then I unleashed destruction upon it. A single wandering pen stroke guides the chaos as it fractures the shapes.